2D Art80+ illustrations & icons
Wild Rage — battle royale & survival RPG
Whimsy Games built Wild Rage from concept art to a shipped PC title on Steam — character design, environments, weapons, UI/UX and full-cycle development in Unity.
- Platform
- PC · Steam
- Genre
- Survival RPG
- Engine
- Unity
- Team
- 12 people
- Timeline
- 2023 – 2025
- Status
- Shipped · live ops
Built and shippedfor mobile
Art re-authored for mobile memory budgets, UI rebuilt for touch, 60 FPS held on mid-tier devices.
- Platforms
- iOS · Android
- Frame rate
- 60 FPS
- Build size
- 184 MB

What we did
Wild Rage is a PC survival RPG with battle-royale rounds, built with the client from an early concept deck through to Steam release. We owned the full art pipeline and ran Unity development across five parallel workstreams.
#Stream 0225+ heroesCharacters
Every hero from silhouette sketch to a rigged, animated model running in engine — including enemy tiers and bosses. Concept passes were reviewed weekly with the client’s art director.
Character design3D modeling & riggingWe built the art pipeline and shipped the Unity client
From the first concept deck to a live Steam build — 24 months of production side by side with the client’s team, five parallel workstreams, one shared art direction.
- Scope we owned
- Art direction, characters, environments, UI/UX, Unity
- How we worked
- 5 parallel workstreams · 12 specialists · weekly builds
- What the client got
- Documented pipeline + source files, run in-house now
The team took our concept and shipped a full character pipeline in four weeks — rigged, animated and in-engine. We hit soft launch on schedule.
What we built for Wild Rage
Core gameplay
What the player meets in the first minutes — combat, loot and crafting.



Characters
25+ heroes, from concept sketch to a rigged model running in engine.


Weapons & tools
Hard-surface assets delivered game-ready — 7 pieces in the set.







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