Wild Rage rooftop location key art
Full cyclePC / SteamAction RPG

Wild Rage battle royale & survival RPG

Whimsy Games built Wild Rage from concept art to a shipped PC title on Steam — character design, environments, weapons, UI/UX and full-cycle development in Unity.

Available onSteamApp StoreGoogle Play
What we didFull-cycle development5 workstreams · 24 months
Platform
PC · Steam
Genre
Survival RPG
Engine
Unity
Team
12 people
Timeline
2023 – 2025
Status
Shipped · live ops
#Mobile build

Built and shippedfor mobile

Art re-authored for mobile memory budgets, UI rebuilt for touch, 60 FPS held on mid-tier devices.

Platforms
iOS · Android
Frame rate
60 FPS
Build size
184 MB
Wild Rage running on two phones
#Approach

What we did

Wild Rage is a PC survival RPG with battle-royale rounds, built with the client from an early concept deck through to Steam release. We owned the full art pipeline and ran Unity development across five parallel workstreams.

TechUnitySpineBlenderSubstancePhotoshop
Three Wild Rage heroes in composite armor#Stream 0225+ heroes

Characters

Every hero from silhouette sketch to a rigged, animated model running in engine — including enemy tiers and bosses. Concept passes were reviewed weekly with the client’s art director.

Character design3D modeling & rigging
#Outcome

We built the art pipeline and shipped the Unity client

From the first concept deck to a live Steam build — 24 months of production side by side with the client’s team, five parallel workstreams, one shared art direction.

Scope we owned
Art direction, characters, environments, UI/UX, Unity
How we worked
5 parallel workstreams · 12 specialists · weekly builds
What the client got
Documented pipeline + source files, run in-house now
The team took our concept and shipped a full character pipeline in four weeks — rigged, animated and in-engine. We hit soft launch on schedule.
CPO, casual games studioUnited States · project under NDAClient logo★★★★★
#Scope

What we built for Wild Rage

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