Colorful game characters in an iOS game scene

iOS game development CoMPANY

Whimsy Games is an iOS game development company that helps businesses create engaging mobile games, delivering high-quality solutions on time

4.9/5across 50+ verified reviews
34%client return rate
100+developed games

# your game, not a market average

Upwork: 5 stars, 15 reviews. GoodFirms: 5 stars, 30 reviews. Clutch: 5 stars, 24 reviews.
#Proof

Four projects fromour portfolio

Selected productions from our portfolio — explore the work and the parts of the pipeline we owned.

#Why choose us

Why choose Whimsy Gamesto develop your iOS game

Three checks before anyone talks budget: who is on the build, what we have already submitted to the App Store, and which engine the game runs on. Each answer names what it is based on.

Evidence 01In-house

01

The people who build it are on staff

90+shipped titles

Unity and Unreal engineers, 2D and 3D artists and QA work in the same studio, so the person who wrote the code is the one who fixes the build.

Unity · Unreal · 2D/3D art · QA · one studio

Evidence 02Shipped

02

First concept to App Store submission

ZiggyVerse and Meegos Mayhem went through the full run — builds, store assets and review fixes — with the same team on the file from day one.

ZiggyVerse · Meegos Mayhem · App Store builds

Evidence 03Per project

03

The engine is picked, not assumed

4engines we build on

Unity, Unreal, SpriteKit and Corona SDK are all on the table. The call is made from your game type and performance target before the first sprint.

Unity · Unreal · SpriteKit · Corona SDK
#Scope of work

Eight things we doon an iOS project

Three phases, eight lines. Take all of it, or the parts your team doesn't cover — each one is priced as its own line.

01–03

Design

3 lines

Systems, art and interface, agreed before you build.

Custom iOS game design

Systems, art and interface, agreed before you build.

2D / 3D art and animation

Systems, art and interface, agreed before you build.

Game UI and interface

Systems, art and interface, agreed before you build.

What you get

A design system, art direction and every screen the build needs.

04–06

Build

3 lines

iOS code, the server behind it, and device testing.

Full iOS development

iOS code, the server behind it, and device testing.

Backend and live economy

iOS code, the server behind it, and device testing.

QA on real devices

iOS code, the server behind it, and device testing.

What you get

A signed build running on real devices, with the backend live behind it.

07–08

Ship and run

2 lines

Submission, review answers, and updates after launch.

App Store submission

Store listing, build upload, and the answers that Apple's review asks for

Post-launch support

Submission, review answers, and updates after launch.

What you get

The game on the App Store, and a team still on it after launch.

#How we work

What happens, in what order, for how long

Every stage ends with something in your hands, and with a date you can hold us to.

“Changes during the plan cost days.
Changes after coding starts cost weeks.”
week 0week 5week 10week 15week 20week 25week 30
Release

Total to App Store submission: 23 weeks from kickoff — a mid-complexity iOS build. The parent mobile hub quotes 4–6 months for this band.

From brief to live game

One location through the pipeline — the same scene at five stages

Location production: brief
brief
Location production: sketch
sketch
Location production: concept
concept
Location production: model
model
Location production: in engine
in engine
#Features

Features we buildinto an iOS title

Four areas that decide how an iOS build feels in the hand, not just what it contains.

Game Development for iOS
01

Game Development for iOS

Close collaboration between designers and developers produces one-of-a-kind software and design solutions for Unity iOS builds. Because the team knows the current toolchain, we select the iOS framework that suits the project.

Game Interface
02

Game Interface

UI designs tuned to every device in the Apple product line, with each aesthetic detail treated so the interface layout holds together.

Hi-tech Trends
03

Hi-tech Trends

Highly engaging 2D and 3D games for Apple users, built by developers who track what the platform rewards.

Plug-in Development
04

Plug-in Development

Native code in XCode plus a wider set of Unity iPhone features — fast access to the platform it runs on.

#Tech

Engines & toolingwe ship on

We pick the stack to fit the title, not the other way around. Most shipped work runs on Unity and Unreal, with custom backends and live-ops tooling layered on top.

AI assistants for generating concepts, textures, character variations, and LODs. We use them as accelerators for senior artists, not as replacements.

cascadeurcomfyuicopilotfireflyclaudegemini

iOS, Android, or both?

Same idea, three budgets. We'll tell you which platform to start on, and which one can wait.

Help me decidefree, no pitch — 30 min →
#Ways to work

Two starting pointsone team

Same team and the same guarantees — different first questions, different proof, different price band.

The same on both routes

» Every estimate itemised — cut any line before work starts

» Store submission handled: optimisation, compliance, release

#Recommended

Vision-faithful build

from $150,000

What's included
Design, art and UI · development and backend · QA · store submission
You sign off at
Prototype, first playable, beta
You walk away with
The finished game and its source code, owned by you
How long
6–12 months to submission

If the first playable doesn't make you smile, we rework the stage at no cost — until it does

Start with discovery
#Terms

Four things that are the sameon every project

They don't change by service, by budget or by client.

Time Savers

Ready, Set, Go!

A consultation within 48 hours — next steps and the questions we need answered.

Easy Power-Ups

Level Up Instantly!

Add artists, engineers or QA mid-project, named and priced before the sprint.

Smart Spending

Win More, Spend Less!

Every estimate is itemised — cut or keep any line before work starts.

Top Quality

Play Flawlessly!

QA runs on every build across iPhone and iPad: alpha pass, beta pass, then the release candidate.

Genres we create

Explore the reference builds from our project portfolio.

Adventure Games

Eliora is a multi-player, story-driven 2D puzzle adventure platformer set in the 1st century AD in the ancient Roman Empire. The attractive game scenery and engaging tale ensure that everyone who starts playing it has an immersive experience.

Explore project →
Adventure Games
Free for new projects

Can't describe your game yet?Free consultation in 48 hours

Three lines is enough — your name, your email and the idea as you have it. You get back our first questions and an honest read on scope.

Get my consultation

48 h turnaround·NDA before the first call·your idea stays yours

#Testimonials

What our clients think about us

Direct quotes from the founders and directors who signed the work, published where you can check them.

Henrik OlsenCEO & Co-founder

Whimsy was the first outsourcing partner that actually felt like an extension of our internal team. Daily standups, transparent burndowns, and art that didn't need three revision passes.

Maya ChenExecutive Producer

They took over live ops without a single dropped event. Retention grew a quarter in a row — and our internal team finally slept.

Tomas WeberCTO

Asset specs written by people who integrate them. Fewer rework loops than any vendor we tried in eight years.

1 / 3

We strive for excellence

Clutch awards
}{FAQ

Direct answers

Questions producers and founders ask before signing. If yours isn't here — the form below lands in our inbox, not a sales queue.

Whimsy Games mascot

To select the right game development studio, start by reviewing their portfolio - check if they have experience in developing games of your genre. Pay attention to client reviews and case studies to assess company's reliability and communication skills. Make sure the company offers full-cycle development and uses modern technologies. It's also important to discuss your budget and deadlines. At Whimsy Games we are always ready to discuss your requirements and help find optimal solutions for your game. Finally, choose team which understands your idea and is prepared to offer creative solutions for your project.

>Let's talk

Have a game in mind? Send a brief

Tell us what you're building. We'll come back within one business day with questions, a rough scope, and a 30-min call slot — no boilerplate, no sales loop.

Let's discuss my idea

Step 1 of 2
Project type *
I have a budget *
Attach filesoptional