A girl holding a small animal in a mobile game landscape

Mobile game development Company

Whimsy Games develops chart-topping titles for iOS and Android. From casual games to complex RPGs, we provide full-cycle development focusing on flawless optimization and high player retention. We transform your ideas into scalable mobile products with exceptional UX.

4.9/5across 50+ verified reviews
34%client return rate
100+developed games

# THAT KEEPS YOUR IDEA INTACT

Upwork: 15 reviews. GoodFirms: 30 reviews. Clutch: 24 reviews. Five stars each.
#PROOF

What came outof the last four

Four mobile productions. What each one is, and which part of the pipeline we owned.

#INSIDE MOBILE

game developmentSERVICES we provide

Three we build from scratch. Four channels that live outside the app stores. Two for games that already exist.

#WAYS TO WORK

Two starting pointsone team

Same team and the same guarantees — different first questions, different proof, different price band.

Drag the handle — or tap either side

The same on both routes

  • Every estimate itemised — cut any line before work starts
  • Tested against 10,000+ Android device configurations
  • Store submission handled: optimisation, compliance, release
Recommended

Vision-faithful build

from $150,000

What's included
Design, art and UI · development and backend · QA · store submission
You sign off at
Prototype, first playable, beta
You walk away with
The finished game and its source code, owned by you
How long
6–12 months to submission

If the first playable doesn't make you smile, we rework the stage at no cost — until it does

Start with discovery

Not sure which level you need?

Tell us what you have — an idea, a document, or a half-built game — and we'll say which one fits and what it would cost.

We'll scope it with youor send a short brief →
#ROADMAP

What happens, in what order, for how long

Every stage ends with something in your hands, and with a date you can hold us to.

01Same-Wave Discovery

vision doc · full estimate · risk list

02Pre-production

prototype · art direction · GDD

03Production

first playable · content · integration

04Release prep

builds · App Store submission

05Live-ops

events · retention · balance

“Changes at this stage cost days. Changes after production starts cost weeks.”
week 0week 5week 10week 15week 20week 25week 30
3 weeks4 weeks12 weeks4 weeksongoingRelease

Total to submission: 23 weeks from kickoff — a mid-complexity mobile build, the 4–6 month band quoted on this page

#THE RECORD

The record,and how we count it

Three numbers you can check yourself, with the method printed next to each.

Counted

Every public review on Clutch, GoodFirms and Upwork.

Not counted

Private feedback and testimonials we collected ourselves.

34 %Clients who sign a second projectBasis: Share of clients who come back for another project after launch.
100+Mobile games shippedBasis: Released titles, counted once per project.
Free for new projects

Can't describe your game yet?Free consultation in 48 hours

Three lines is enough — your name, your email and the idea as you have it. You get back our first questions and an honest read on scope.

Get my consultation

48 h turnaround·NDA before the first call·your idea stays yours

#TESTIMONIALS

What our clients think about us

Direct quotes from the founders and directors who signed the work, published where you can check them.

Clutch
Henrik OlsenCEO & Co-founder

Whimsy was the first outsourcing partner that actually felt like an extension of our internal team. Daily standups, transparent burndowns, and art that didn't need three revision passes.

Clutch
Henrik OlsenCEO & Co-founder

Whimsy was the first outsourcing partner that actually felt like an extension of our internal team. Daily standups, transparent burndowns, and art that didn't need three revision passes.

Clutch
Maya ChenExecutive Producer

They took over live ops without a single dropped event. Retention grew a quarter in a row — and our internal team finally slept.

Clutch
Tomas WeberCTO

Asset specs written by people who integrate them. Fewer rework loops than any vendor we tried in eight years.

01 / 04

We strive for excellence

Clutch awards
}{FAQ

Direct answers

Questions producers and founders ask before signing. If yours isn't here — the form below lands in our inbox, not a sales queue.

To select the right game development studio, start by reviewing their portfolio - check if they have experience in developing games of your genre. Pay attention to client reviews and case studies to assess company's reliability and communication skills. Make sure the company offers full-cycle development and uses modern technologies. It's also important to discuss your budget and deadlines. At Whimsy Games we are always ready to discuss your requirements and help find optimal solutions for your game. Finally, choose team which understands your idea and is prepared to offer creative solutions for your project.

>Let's talk

Have a game in mind? Send a brief

Tell us what you're building. We'll come back within one business day with questions, a rough scope, and a 30-min call slot — no boilerplate, no sales loop.

Let's discuss my idea

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